Friday, October 24, 2014
Tonight, network television is premiering a new show called Constantine. It's based on the long-running (but now defunct) comic series from DC/Vertigo called Hellblazer; or, more accurately, I guess, it's based on the safer version that can be found in the newer DC re-boot of the character, simply called Constantine.
I won't be watching. No, I'm not boycotting it or anything. I'm at work tonight. But honestly, even if I was home, I'm not sure how excited I would be about it. The DC re-boot is pretty much a toothless version of a character I love dearly.
Hellblazer was the only comic I read consistently for well over twenty years, and that version of John Constantine is as close to a fully fleshed out and complex personality as you're ever likely to see in the pages of a comic book. He grew and changed over the course of the series in a very realistic way. He aged in "real time". He was a hero and a bastard and a con-man and a savior at various points; like real people, he was never just ONE thing.
That's why so many different writers were able to do such great work with him over the years. Making Constantine "consistent" was silly, because real people are not consistent.
If you don't know, here's the deal about John Constantine: he appeared initially in the much-lauded Alan Moore run of Swamp Thing, back in 1985, as a mysterious supporting character, guiding Swamp Thing (or manipulating him, if you prefer) on a series of grisly adventures that tested the swamp elemental's powers as he was rediscovering himself. Constantine was a stylish but somewhat seedy Brit, conceived as a "working class magician", a bit snarky, a bit cynical, always with a hidden agenda and a last-minute plan. He always seemed to know something that everyone else didn't, that was his thing. He was a master manipulator who was willing to do some very bad things for the greater good.
The character was a huge hit with readers, and in 1988, after a few more important appearances in Swamp Thing, he was spun off into his own series-- at first meant to be called Hellraiser, but Clive Barker had just beaten them to the punch with that title, so the last minute change up was called Hellblazer.
Written by Jamie Delano and drawn mostly by John Ridgeway, Hellblazer took the bare bones concepts of Alan Moore and expanded on them beautifully. Even though Moore created the character, Delano was really the one who made Constantine great. Over the course of his initial 40-issue run, he filled in Constantine's background, he gave him the internal struggles, he pulled back the curtain to show what was really going on in Constantine's brain. He made him human, and he set up the themes that would be consistent throughout the history of the title-- namely, the toll Constantine would always pay for his work. The working-class mage/con-man was often forced to make horrible sacrifices for the greater good, losing friends along the way, and pieces of his own soul (literally and figuratively). Delano also used Hellblazer to comment on the social and political climate of Britain in those dark days of Margaret Thatcher, and gave us bits like Constantine's stay in a mental asylum after inadvertently causing a young girl to die and be sucked into Hell, being partly responsible for the death of his father at the hands of a serial killer called The Family Man, and strangling his "good" twin brother in the womb. All of these things would be referenced many times over the years. Delano's run remains the hallmark, in my opinion.
With issue 41, Garth Ennis took over the title, and began what is still the most popular run ever of Hellblazer. With artist William Simpson at first, and then Steve Dillon, Ennis' approach to Constantine was a little less refined and less political, instead choosing to go a more personal route. He showed us a Constantine with friends, a Constantine in love, and ultimately a Constantine who would once again lose it all in the end. It was an angry run of comics that confronted racism, corporate greed, homelessness, and religion, but it also had great moments of black humor. Ennis gave us probably the most famous Hellblazer story, in which Constantine gets lung cancer and manages to save himself by utilizing a ballsy con against the Devil himself (the First of the Fallen) and two other lords of Hell.
Ennis wrapped up his run with issue 83, and, after a one shot by returning writer Delano and a three-parter by Eddie Campbell, the reins were picked up by Paul Jenkins, with the great Sean Phillips on most of the art.
Jenkins run is highly under-rated. He opted to go in a different direction than the one pointed out by Ennis, instead focusing his run on British folklore and mythology. It was less bombastic than Ennis, less colorful and profane, and showed a Constantine trying once again to have some kind of normal life with his eccentric circle of friends. But the one constant of his life, the inevitable crash and burn, happens at the end and once again he's left alone and devastated.
Garth Ennis came back briefly after the Jenkins run, for a gruesome 6-part dark comedy called Son of Man, about the consequences Constantine has to deal with after bringing back to life the dead son of a London gangster, using a demon with a... well, a devastatingly huge dong.
The great Warren Ellis was next, with a terrific but way too short run that focused on Constantine the bastard-- a six part arc first, in which John finds out a former lover has been murdered by an upstart young mage, and the brutal retribution John brings down on him. This was followed by a handful of excellent one shot stories with a variety of artists. But Ellis' run was cut short by a disagreement with DC/Vertigo over a story involving school shootings, this in the wake of the Columbine tragedy.
Ellis left, and after a two part fill-in by writer Darko Macan, Brian Azzarello took over. Azzarello was the first and only American to write Hellblazer, and so his run takes place entirely in the States. It opens with Constantine in an American prison, then backtracks over the course of the run to explain the circumstances of his incarceration. Azzarello used the title to take Constantine into some of the darkest places in America, backwoods redneck territory as well as the hidden pleasure palaces of the filthy, morally bankrupt rich. It's a controversial run, but elevated sales on Hellblazer higher than they'd been since the Ennis days. Constantine comes off as particularly wicked in these issues, but mostly because we're seeing him through other people's eyes, which works. It served as a sort of reminder of Constantine when we first met him in Swamp Thing, a mysterious and slightly sinister figure.
Mike Carey followed Azzarello, taking John back to England to confront the consequences of his long absence. This run on Hellblazer is my favorite, one, because Carey is terrific at set-up and pace, and two, because he draws on lore established by previous writers and takes them to new and unexpected places. Some horrible things happen in Carey's run, deaths of characters who had been in the title since the very beginning, and Constantine's friendship with Chas (a constant throughout the series, the long-suffering Chas) reaches a breaking point. John pretty much loses it during Carey's run, suffering beyond anything the previous writers had ever put him through. Carey also made John's niece Gemma an important ongoing character, as the young woman follows in the dark footsteps of her uncle. Also, the second half of Carey's run features art by Leonardo Manco, whom I adore.
When Carey wrapped up, crime fiction author Denise Mina took over. I have mixed feelings about Mina's run; she was the first woman to write the character, and she really manages to nail John Constantine's personality perfectly. Also, she utilizes Gemma expertly. Sadly, the story itself dragged a bit, and didn't offer Constantine any real noteworthy challenge. Still, though, it should be said, Mina was absolutely terrific at character stuff.
Andy Diggle was next, with a very short but clever run that saw Constantine trying to get his act together yet again, and finally confronting the Golden Child-- that is, the supposedly "good" twin he murdered in the womb.
And finally, Peter Milligan, with the final (and longest) run on Hellblazer. While previous writers worked to strike a balance between the dark magical world of John Constantine and a more-or-less "real world", Milligan's run is noteworthy for it's dismissal of any sort of reflection of reality. It's a bright, comic-bookish world in Milligan's Hellblazer, even when the stories themselves get dark (and they do get very dark indeed at points). Constantine actually gets married about midway through Milligan's time on Hellblazer, but during the wedding his niece Gemma is sexually assaulted by "Demon Constantine", a vessel previously locked away in Hell, whom John had at one point during Jenkins' run poured all his own darkest impulses into. Even though it wasn't John that committed the deed, the incident creates a wedge between him and Gemma that ultimately costs John everything at the end. Issue 300 wraps up Hellblazer on a downbeat note, a fate you could argue as being worse than death for someone like Constantine, and a feeling of melancholy that John Constantine's long journey is at last over.
Reading the very last issue of Hellblazer marked what I knew was the end of my time as a serious reader of comics. I still pick up trade paperbacks from time to time, but it was Hellblazer that kept me showing up at the comic shop on Wednesdays. I have a very strong attachment to Our John, as I've read his ongoing story and watched as he struggled and failed and even occasionally won. I've stayed with him as he's saved the world, lost his soul, betrayed his friends and himself, aged and changed and survived crisis after crisis.
As goofy as it sounds, John Constantine is almost like an old friend (who I wouldn't trust alone!) I met when I was in my early 20's and knew peripherally ever since. I actually kinda mourned the end of Hellblazer.
DC, of course, re-booted him as a part of their mainstream DC universe, but this Constantine is clearly not the same guy. He's younger, for one thing. All that life history in Hellblazer doesn't exist for him. He doesn't operate in the "real world"; instead, he hangs out with superheroes and saves the world from alien threats and even turns into goddamn Shazam at one point. Sigh.
Anyway, the show premiering tonight. Depending on reviews, I may watch when it comes out on DVD or Netflix. Maybe. But it will always just be an actor, an imitation, of one of the most important fictional characters in my life, John Constantine. Cheers.
Thursday, October 23, 2014
Christian Klaver has been a close friend of mine for many years, and he's one of those guys it's impossible not to like. He's friendly and gregarious and always has something interesting to say. He's also a terrific writer (you can find some of his work here) and a formidable martial artist.
I sent him a message asking about katanas and samurai swords: "Hey, you know how in Walking Dead, Michonne is always chopping zombie's heads off with one swipe of her katana? Is that actually possible in real life? It seems like cutting someone's head clean off would be harder than that. I need answers!!"
His answer was so fantastic I had to share it here on the blog. Hope you get as much out of it as I did. Thanks, Christian!
"I can help. Mostly, yes. I totally think it would work, but not quite they portray it. And not indefinitely. A sword would certainly do damage to a person’s neck, though a decap would be unlikely. The proper stroke for a katana includes a pulling motion so the sword slides to cut. Think about the slide you have to do cutting food. (They always show it like she’s hitting with a bat, just straight through, which wouldn’t work on a person. On a super sharp sword, maybe once, maybe, before you dulled the crap out of your sword. Also probably not right through the skull like they often show. It would, sooner rather than later, just chunk into the flesh and bone like an axe into wood, and stick. (Especially if you don’t slide!) You almost never see that in the show. That goes double when you see her whipping it around with one hand. It’s meant to be used with two, hands spaced as far apart as you can for leverage. Now if zombies are decayed and gooier than people, that might allow a lot more latitude.
I was part way through this post and did a little research. You can find a ton of sites with people putting swords through bottles of water and occasionally a hunk of beef. It would do lethal damage to a person no problem. So certainly a zombie. Hell, even a non-sharp sword would do the trick if you had all the time in the world and weren’t worried about getting stuck. It’s when you want to do it repeatedly, with no hang-ups, then it gets unbelievable. Also, most of the time, these are made out of not great metal. So after a few dozen zombies, I’d think you'd break it sooner or later. (We just found out the Michonne found hers, which makes this even more likely.)
There’s a site with a real Samurai Master declaring “there are only a handful of people on the planet who could effectively use a katana in battle. For the rest of us it would be nothing more than a recipe for certain death.” I get where he’s coming from, but I think he’s overstating the case. He’s thinking of combat against an armed opponent that knows what he’s doing, where you’d be hitting metal (sword on sword, armor, etc). Zombie fighting is kind of the cake walk of combat, it’s only in attrition that they’re dangerous, right? Any length of metal will do the trick, Kouno, I’m pretty sure a katana could dispatch a zombie ok, buddy.
If I had to pick for me, tomorrow, for under $100, my top choice would be the Kukri. (I like this one with the lanyard so you can lose it as easily.) Small enough you could get a good metal one. Or a good old machete.
If I had to pick out of my basement, I would certainly use my katana (with backup machete). And, you know, a fucking rifle and pistol. Sure, the katana won’t last forever, but it’ll last until I find something better.
Honorable mention to this tactical tomahawk, which wouldn’t ever break, I think, unlike the less-than stellar metal of the $30 Chinese Broadsword above
Practical, but not anywhere near as sexy as a sword.
That being said, I’ve never actually had a problem with Michonne’s swordwork in walking dead while I’m watching her. It’s a little bit of a stretch because she does it one-handed and she’s kind of skinny, but so cool that I’m willing to go with it."
My friends are awesome, right?
Sunday, October 12, 2014
Once in a while, I'll find myself focusing on my most obvious flaws and think I should maybe work toward fixing them. You ever do that? I mean, consciously work toward making yourself a better person? Most of the time, I imagine, we do it instinctively, but on some occasions it becomes a more conscious thing.
Anger, that's my big one. I have a lot of rage boiling in my gut-- rage over horrible tragedies in the world, rage over stupid people making stupid decisions for the rest of us, rage over circumstances I have no control over. It simmers inside me for long periods of time, and then, without warning, erupts over and out of me and I find myself ranting and raging at a world that's not really listening.
Folks who know me would probably tell you that I'm a pretty calm, easy-going guy and that it takes an awful lot to stress me out or get me worked up. That's because I tend to internalize my strongest emotions. Truth is, I'm a bit like Bruce Banner in The Avengers movie-- I'm ALWAYS angry. But the only time I really cut loose, emotionally, is on the page. More about that in a minute.
It doesn't help anything when I rage off the page and in the real world. In fact, the only discernible effect I've noticed is that it takes everything out of me and makes me feel awful. My anger seems to effect nothing and nobody except me-- and in a very negative way.
So. Time to reign that rage in and learn to calm the fuck down, right? Maybe.
One thing I've found that really helps when you're trying to be a better human being: thoroughly examine the ideals you love, pick them apart, throw away the ones that prove meaningless and focus hard on the few that remain. Write them down. Know them, live them.
I care about reason, compassion, kindness, and truth. Those are the four greatest things a human can aspire to, in my opinion. Not finding "happiness" (a selfish goal if ever there was one), but easing the universal burden somewhat.
I have my own ideas about what each of those four things mean, but I won't bore you with that. You probably have your own definitions, and I'm sure they're fine the way they are.
Now, having said that--- none of this applies to my work as a writer. Reason flies right out the goddamn window. Compassion is nowhere to be seen. Kindness? Pffh. And truth, well... truth rarely exists.
You know what there's a lot of, though? Anger. Wild, raging, uncontrollable anger. I'd like to say it's therapeutic, but that might be bullshit.
Regardless, I'm not sure if I could even write at all without the anger.
Wednesday, October 1, 2014
THE WALKING DEAD is a show that really benefits from binge viewing, a quick two or three day blast dedicated to just barreling through to the end. That's the way I've watched each season, and I'm pretty sure I would never have maintained interest in it if I'd watched an episode a week. Luckily for me, I don't have/want/need cable, so it's an entirely Netflix streaming experience for me.
I'm one of those infuriating WALKING DEAD viewers who bitches and moans about the show and yet anxiously awaits each new season. Sorry. I know I'm wrong to do that.
But the thing is, the show is so... frustrating sometimes. Uneven. The first season was amazing and fresh, but the beginning of the second just dragged on and on, even watching it over a couple of days. And the second half of the third season, same deal. The show has always seemed to have trouble finding its pace, figuring out where it wanted to go and how it wanted to get there. It's difficult to balance great character moments with scary action, and even the most die-hard WD fan will probably admit the show hasn't always been successful in that regard.
When the show is good, though, it is very good indeed. There are some characters who I've grown very emotionally invested in, whether I like it or not. And the moments of action usually pay off very well, even if they come sporadically.
I'm happy to say, though, that I was really pleased with season four. They seem to have finally found that balance between character and action they've been striving for. It was the most enjoyable season since the first.
I'm not going to worry about spoilers here, since I assume that most WD fans are already caught up. So if you're concerned about reveals, maybe you should stop reading. I don't know, it's up to you.
Season four succeeded for many noteworthy reasons-- one, as I said, the pacing was as close to perfect as they've been so far. In 16 episodes, a LOT happened. The survivors lost their sanctuary in the prison when the Governor returned. We got an excellent pay-off to wrap up the Gov's story (and those three flashback episodes dealing with his adventures post-Woodbury were terrific). As walkers descended on the prison, the survivors were forced to flee, and the tight-knit group were scattered, none knowing the fate of the others.
It was an inspired idea, separating the group. It gave the writers amble opportunity to focus on each of them and tell stories that highlighted each of their strengths and flaws. It also gave us a chance to get to know some of the newer characters.
One aspect that really works this season is the new diversity of our heroes-- for the first time, WD has several significant black characters: not just Michonne, but Tyreese, Sasha, and new addition Bob. Each of them has their own deal and their own focus, which is worth mentioning because, previously, we had only T-Dog... remember him? Maybe not, because in the first two and a half seasons T-Dog just sort of hung around and never did anything worth mentioning. He never got a back-story, was never the focus of anything. When he died, it didn't even feel like an important moment, did it?
Also: the female characters REALLY shined in season four. I mean, they were all terrific and the writers did an excellent job with them. Carole really came into her own as a strong but flawed human being, making insanely difficult decisions and living with the consequences. Maggie kicked ass. Michonne, of course, got fleshed out a bit more and opened up. Finally, Beth got serious screen-time and proved that she deserves to be listed in the opening credits. And new addition Tara, the sole survivor of the Governor's group, had value right away (also worth noting, Tara is, as far as I can remember, WD's first gay character, another stride forward in diversity). Remember when the show had, basically, two female leads and both of them were irritating as hell and seriously under-developed? Lori and Andrea never worked for me, because they both seemed like an immature boy's idea of what women would act like during the zombie plague.
Speaking of Lori and Andrea, that brings me to what I've always considered the biggest problem with WD, and how I think they've addressed it somewhat in season four.
Death has long been a gimmick on WALKING DEAD. A plot point designed to shock you, even if it isn't satisfying from a story point of view. It's a weird kind of death fetish, substituting actual drama for shock. Yes, I understand that, if a zombie plague really happened, people we love would die. I get that. But you know... this is a story. And in a story, you need to rely on something more than "Who's going to die this season??" The writers (influenced, I'm sure, by Robert Kirkman) have focused on that, to the detriment of good story-telling. For the writers, with a gleeful glimmer in their eyes, to tease viewers with POTENTIAL CHARACTER DEATHS!! all the time is just sloppy and lazy and a cheap way to keep people watching. In season three, so many main characters died that my reaction when all was said and done was a combination of depression and antipathy. I didn't care anymore, and I wound up distancing myself emotionally. Too often, a character death signified nothing except... well, another dead character.
Season four proves my point, I think. It's the best season since the first, and guess what? Only ONE major character dies. Just one (note that by "major character", I mean someone who has been on the show for two or more seasons). And his death was a shocker. It was emotionally devastating and signified a HUGE moment on the show and what happens next. It didn't feel gratuitous. It felt like: nothing will ever be the same now. It pushed the story forward.
That's how you do a character death. You give it meaning. You don't make it yet another useless death that does nothing to advance the story.
One death, and the best season yet.
Finally, and in relation to that, I just want to say that if they kill off Glenn (which there have been some hints about upcoming in season five) I'll be done with the show. This isn't just a pissy comment-- I consider Glenn essential to the show's success. Rick is, of course, the head of the show, and by extension Carl; Darryl is a fan favorite, so killing him off would be idiotic, unless they wanted to lose HALF their viewers; but Glenn is the HEART of that show and always has been. He's the glue that holds everything together on an emotional level.
I just hope the show runners realize that.